KOR

iPhone · iPad · Android

KORThe Last Spark

Pass the traps. Reach the door.

You are the last spark. Every room is a trap, every door a question. Floors give way, springs throw you back, the saw is waiting. Die, learn, light up again.

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  • 75 rooms
  • 5 lands
  • 0 accounts, logins, tracking

Trust nothing

KOR is built to fool you. But every trap has a way through.

Not every door is real

Fake doors, hidden springs, floors that open under your feet. Your first instinct is usually wrong.

Before the ember fades

Do not linger. As your ember fades, the dark closes in and the path gets harder to see.

Die, learn, try again

Fall and you start the room over. Traps always run on the same rhythm: watch it, time it, pass it.

No accounts, no tracking

No sign-up, no login. Your progress stays on your own device. Turn off ads any time with a one-time No Ads purchase.

Five lands, seventy-five rooms

Each land has its own traps, its own rhythm, and a guardian waiting at the end.

  1. 1

    Threshold

    Stone rooms and the first saws. Where the game learns to lie to you.

    Rooms 1–15
  2. 2

    Hearth

    Ember beds, bouncing lava blobs and coal that glows under your feet.

    Rooms 16–30
  3. 3

    Furnace

    Crushing presses, ladles of molten metal and lasers sweeping the room.

    Rooms 31–45
  4. 4

    Shore

    Waves, sharks, pirate ships and a giant kraken rising from the sea.

    Rooms 46–60
  5. 5

    Forest

    Bear traps, swinging ropes, falling trees and a very hungry plant.

    Rooms 61–75

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